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QDGDF 0.9.2 released

Version 0.9.2 of QDGDF (the Quick and Dirty Game Development Framework) has been released. It features the following:

  • A new windowed mode for Win32.
  • A new library libqdgdf.a is created (historical libqdgdfv.a and libqdgdfa.a are also still created).
  • KTL fonts are now automatically converted to proportional width if the new _qdgdfv_convert_ktl_to_proportional variable is set.
  • New variable _qdgdfv_full_screen, settable before startup to suggest the desired behaviour (full screen or windowed). Also filled after startup.
  • New array _qdgdfv_extended_palette, filled with RGB values for each palette entry.
  • New functions qdgdfv_path_find() and qdgdfa_path_find(), to return the full path to a file search in the configured paths.
  • A new (very basic) information program (qdgdf_i) is included.
  • New functions qdgdfv_scale2x_p() and qdgdfv_scale3x_p(), implementing the scale2x and scale3x algorithms.
  • Shadows in fonts are painted in black color, not just color 0.

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